![]() ![]() Picked_up_iron.x = x - picked_up_iron. you need to get started making your own platformer in GameMaker Studio 2. ![]() Moving the dragged piece of obj_ironto the obj_cursor's location With its drag-and-drop interface and a host of features, GameMaker simply. If mouse_check_button(mb_left) and (global.picked_up_iron = 0 or global.picked_up_iron = other) ![]() Checking if the mouse is held and the cursor is not collided with another obj_iron 0:00 10:06 Game Maker Studio2: Character Animation Idle, Walk and Run & Facing & Drag and Drop DnD Coder & Maker 432 subscribers Subscribe 3.6K views 2 years ago Game Maker. Checking if the cursor collided with obj_iron How do I make it so I can drag the iron using the cursor?Ĭode in obj_cursor in the Step Event //Making the cursor move toward the mouse When I use the cursor to drag the iron, nothing happens. My clicking & dragging mechanism has two objects: an object called obj_iron that is being dragged, and an object called obj_cursor that is invisible and always follows the mouse. I need help with GameMaker Studio 2 v2.3.2.556 project. ![]()
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